3D engine design for virtual globes

by Patrick Cozzi

No reviews yet
First published: 2011 1 language ISBN: 9780429108464
Description
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.

Reviews

Log in or sign up to write a review.

No reviews yet. Be the first!


More by Patrick Cozzi


You Might Also Like

More in Globes
Othello

Othello

William Shakespeare
King of Shadows

King of Shadows

Susan Cooper
The Globe Playhouse

The Globe Playhouse

John Cranford Adams