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490 books found

Clockwork Game Design
Clockwork Game Design

by Keith Burgun

2015 8 ed.
Game physics engine development
Game physics engine development

by Ian Millington

2007 8 ed.
Concrete mathematics
Concrete mathematics

by Ronald L. Graham, Donald Knuth

1988 8 ed.
Practical C++ Programming
Practical C++ Programming

by Steve Oualline

1995 8 ed.
The pattern on the stone
The pattern on the stone

by W. Daniel Hillis

1998 8 ed.
C# and Game Programming
C# and Game Programming

by Salvatore A. Buono

2003 7 ed.
Microcontrollers
Microcontrollers

by Julio Sanchez, Maria P. Canton

2013 7 ed.
How to cheat in Motion
How to cheat in Motion

by Patrick Sheffield

2010 7 ed.
Design Games for Architecture
Design Games for Architecture

by Aaron Westre

2013 7 ed.
Microcontroller programming
Microcontroller programming

by Syed R. Rizvi

2011 7 ed.
Systems analysis
Systems analysis

by Claude McMillan

1965 7 ed.
Astronomie mit dem Personal Computer
Astronomie mit dem Personal Computer

by Oliver Montenbruck, Thomas Pfleger

1991 7 ed.
Genetic programming
Genetic programming

by John R. Koza

1992 7 ed.
Postmortems from Game Developer
Postmortems from Game Developer

by Austin Grossman

2003 6 ed.
Automata and Computability
Automata and Computability

by Ganesh Gopalakrishnan

2019 6 ed.
GPU Pro 360 Guide to 3D Engine Design
GPU Pro 360 Guide to 3D Engine Design

by Wolfgang Engel

2018 6 ed.
Creating Games with Unreal Engine, Substance Painter, and Maya
Creating Games with Unreal Engine, Substance Painter, and Ma...

by Kassandra Arevalo, Matthew Tovar

2020 6 ed.
Game Audio Programming 2
Game Audio Programming 2

by Guy Somberg

2018 6 ed.
GPU Pro 360 Guide to Lighting
GPU Pro 360 Guide to Lighting

by Wolfgang Engel

2018 6 ed.