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Programming

9,455 books found

Computer literacy
Computer literacy

by Arthur Luehrmann

1983 8 ed.
The analytical engine
The analytical engine

by Rick Decker, Stuart Hirshfield

1990 8 ed.
Software Process Quality
Software Process Quality

by Ron Kenett, Ron S. Kenett

1999 8 ed.
The complete guide to game audio
The complete guide to game audio

by Aaron Marks

2001 8 ed.
Real-time embedded multithreading
Real-time embedded multithreading

by Edward L. Lamie

2005 8 ed.
Regular Expressions Cookbook
Regular Expressions Cookbook

by Jan Goyvaerts, Steven Levithan

2009 8 ed.
Creating games with Unity and Maya
Creating games with Unity and Maya

by Adam Watkins

2011 8 ed.
Open Sources 2.0
Open Sources 2.0

by Chris DiBona, Mark Stone

2005 8 ed.
Game engine architecture
Game engine architecture

by Jason Gregory, Jason Gregory

2009 8 ed.
Game physics engine development
Game physics engine development

by Ian Millington

2007 8 ed.
PC DOS
PC DOS

by Ruth Ashley, Judi N. Fernandez

1983 8 ed.
The Intelligent Micro
The Intelligent Micro

by Noel Williams

1985 8 ed.
Clockwork Game Design
Clockwork Game Design

by Keith Burgun

2015 8 ed.
Game Design
Game Design

by Marc Saltzman

1999 8 ed.
3D game textures
3D game textures

by Luke Ahearn

2014 8 ed.