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Computer Games, Programming

779 books found

Game Ai Pro 360
Game Ai Pro 360

by Steve Rabin

2019 24 ed.
3D Game Environments
3D Game Environments

by Luke Ahearn

2008 13 ed.
The art of game design
The art of game design

by Jesse Schell

2008 13 ed.
Game Design Workshop
Game Design Workshop

by Tracy Fullerton

2004 12 ed.
Game physics
Game physics

by David H. Eberly

2003 9 ed.
Masters of Doom
Masters of Doom

by David Kushner

2003 9 ed.
The complete guide to game audio
The complete guide to game audio

by Aaron Marks

2001 8 ed.
Artificial intelligence for games
Artificial intelligence for games

by Ian Millington

2006 8 ed.
The game narrative toolbox
The game narrative toolbox

by Tobias Heussner

2015 8 ed.
3D game textures
3D game textures

by Luke Ahearn

2014 8 ed.
HTML5 games
HTML5 games

by Jacob Seidelin

2011 8 ed.
Clockwork Game Design
Clockwork Game Design

by Keith Burgun

2015 8 ed.
Game engine architecture
Game engine architecture

by Jason Gregory, Jason Gregory

2009 8 ed.
Game physics engine development
Game physics engine development

by Ian Millington

2007 8 ed.
Creating games with Unity and Maya
Creating games with Unity and Maya

by Adam Watkins

2011 8 ed.
Game Design
Game Design

by Marc Saltzman

1999 8 ed.
C# and Game Programming
C# and Game Programming

by Salvatore A. Buono

2003 7 ed.
Design Games for Architecture
Design Games for Architecture

by Aaron Westre

2013 7 ed.