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Real-time Programming

149 books found

IEEE standard for information technology
IEEE standard for information technology

by Institute of Electrical and Electronics Engineers

1991 19 ed.
Structured development for real time systems
Structured development for real time systems

by Paul T. Ward, Stephen J. Mellor

1985 11 ed.
3D Game Engine Design
3D Game Engine Design

by David H. Eberly

2000 10 ed.
Real-time embedded multithreading
Real-time embedded multithreading

by Edward L. Lamie

2005 8 ed.
GPU gems 2
GPU gems 2

by Matt Pharr, Randima Fernando

2005 5 ed.
Real-time UML
Real-time UML

by Bruce Powel Douglass, David Harel

1997 5 ed.
The multitasking myth
The multitasking myth

by Loukia D. Loukopoulos

2008 5 ed.
3D graphics for game programming
3D graphics for game programming

by JungHyun Han

2011 5 ed.
Real-time programming with microcomputers
Real-time programming with microcomputers

by Ronald C. Turner

1978 4 ed.
Real-Time C++
Real-Time C++

by Christopher Kormanyos

2016 4 ed.
Real time programming
Real time programming

by Rudrapatna Shyamasundar, R. K. Shyamasundar

2002 4 ed.
Planning for real time event response management
Planning for real time event response management

by David J Ash, David W. Ash

2000 3 ed.
Real time programming, 1980
Real time programming, 1980

by IFAC/IFIP Workshop on Real Time Programming (1980 Leibnitz, Austria)

1980 3 ed.
Real time programming 1997
Real time programming 1997

by France) Ifac-Ifip Workshop on Real-Time Programming 1997 (Lyon

1998 3 ed.