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Real-time Programming

149 books found

IEEE standard for information technology
IEEE standard for information technology

by Institute of Electrical and Electronics Engineers

1991 19 ed.
Structured development for real time systems
Structured development for real time systems

by Paul T. Ward, Stephen J. Mellor

1985 11 ed.
3D Game Engine Design
3D Game Engine Design

by David H. Eberly

2000 10 ed.
Real-time embedded multithreading
Real-time embedded multithreading

by Edward L. Lamie

2005 8 ed.
3D graphics for game programming
3D graphics for game programming

by JungHyun Han

2011 5 ed.
Real-time UML
Real-time UML

by Bruce Powel Douglass, David Harel

1997 5 ed.
The multitasking myth
The multitasking myth

by Loukia D. Loukopoulos

2008 5 ed.
GPU gems 2
GPU gems 2

by Matt Pharr, Randima Fernando

2005 5 ed.
Real-Time C++
Real-Time C++

by Christopher Kormanyos

2016 4 ed.
Real time programming
Real time programming

by Rudrapatna Shyamasundar, R. K. Shyamasundar

2002 4 ed.
Real-time programming with microcomputers
Real-time programming with microcomputers

by Ronald C. Turner

1978 4 ed.
Problems in real analysis
Problems in real analysis

by Charalambos D. Aliprantis

1990 3 ed.
3D Game Engine Architecture
3D Game Engine Architecture

by David H. Eberly

2004 3 ed.
Real-Time C++
Real-Time C++

by Christopher Michael Kormanyos

2013 3 ed.
Math toolkit for real-time programming
Math toolkit for real-time programming

by Jack W. Crenshaw

2000 3 ed.
CUDA by example
CUDA by example

by Jason Sanders

2010 3 ed.